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Senior Graphic Designer

Come join us as a Senior Graphic Designer and be one of our competitive forces to disrupt so that businesses can focus on bringing out the best in their people.

Overview of Role

The graphic leads the development of art assets to contribute to the production's creative vision. He/She is responsible for developing complex artwork for concept art and art assets for production. He/She also guides a team of artists in executing simpler artwork and learning complex art.
He/She may lead the development of concept art to enable the artistic visualisation of script, characters, periods and environments. He/She may also lead the development of production art assets for characters or environments and backgrounds. He may also lead the development of storyboards for animated or live-action content to guide the determination of shots required for a scene, for which he may develop entire storyboards or lead a team in developing storyboard panels.
The work involves delivering on individual goals for art asset development as well as guiding others in delivering creative outcomes as part of a team in a project environment. He/She spends most of his time in creative ideation and execution of project deliverables as well as in discussions to align expectations with the team.
He/She should be able to generate new creative ideas and develop plans to implement them. He/She should have an eye for creative detail to be able to critique ideas. He should be able to guide and coach less experienced team members. He/She should also be proficient at communication, collaboration and stakeholder management to align various stakeholders with his ideas and plans.

Responsibilities

Establish creative requirements for the project

  • Analyse the script to understand the concept art and production art requirements
  • Guide research direction to generate ideas for period setting, character appearance and environment art based on concept briefing
  • Draw illustrations to guide the creative thought process of the team during concept briefings
    Develop concept art (Specialisation in Concept Art, Character Art and Background Art)
  • Draw initial environment and character concepts to guide the concept development process.
  • Draw multiple character concept design options to guide the process of character design.
  • Create character boards to guide the modelling, texturing and colouring of 3D character concept design.
  • Provide creative inputs on anatomical correctness, distortion, surfaces and colours to the iterative refinement, finalisation and approval of character design.
  • Refine character concepts based on feedback.
    Develop creative assets for production (Specialisation in Concept Art, Character Art and Background Art)
  • Produce 2D animation keyframes, complex background art and artwork for the development of 3D morph targets for 3D animation.
  • Present created production art options in concept approval discussions to shortlist suitable options for further development.
  • Review assets created by junior team members and provide inputs for refinement.
  • Refine production artwork based on creative inputs provided during reviews.
  • Execute compositing of frames to create 2D animation sequences.
  • Present 2D animation sequences for review to the creative leadership.
  • Guide the creation, maintenance and updating of libraries for various versions of production art created.
    Develop skills and portfolio (Specialisation in Concept Art, Character Art and Background Art)
  • Draw ideas from imagination and research to develop skills for developing production art.
  • Build your own portfolio with assets created from research as well as work done on previous projects to showcase your own suitability for specific project requirements.
  • Explore lighting, shading and colouring themes to develop better understanding of depicting mood and emotion by utilising visual styles for the purpose of enhancing breadth and depth of own portfolio.
    Create storyboards to guide production (Specialisation in Storyboarding)
  • Determine artistic interpretation of the scenes for the purpose of creating the look and feel of the storyboard frames by studying script and/or screenplay
  • Support the process of storyboarding by creating sketches for allocated shots
  • Perform clean-up of rough storyboard sketches
  • Utilise digital storyboarding tools to convert detailed sketches into storyboard panels
  • Detail storyboards using concept art and creative inputs

Requirements

Technical Skills & Competencies

  • 2D Animation
  • Concept Art Creation
  • Concept Creation
  • Research
  • Storyboarding
    Skill Requirements
  • Proficiency in Adobe After Effects, Toon Boom, Adobe Photoshop, Adobe Illustrator, Sketch.
  • Strong art senses and industry knowledge, degree or diploma in design or related discipline.
  • Minimum 2-3 years of experience in 2D Art.
  • Good general awareness of the latest trends in design, interactive & new media, online campaign delivery, marketing techniques and trends.
  • Strong Art sense with design ideas and execution skills.
  • Able to work independently with excellent time and project management skills.
  • Passionate and always willing to go the extra mile, detailed/ focused with a high level of dedication.

Our READY Values

We practice what we preach by living our READY Values daily:

  • Responsible and Reliable - Every individual is a team player that knows their role, takes ownership and pride in their work.
  • Equal Opportunity and Growth - Everybody has a voice in the company and is given space to grow.
  • Authenticity - Giving and taking honest and constructive feedback by being genuine and respectful with everybody, giving credit where credit is due.
  • Data-Driven - Make informed decisions based on sound statistical analysis.
  • Youthful and Vibrant Culture - Get things done and have fun at the same time.
    So, if you are a Maker-Doer-Creator-Fighter with an amazing personality and a team player, we want you!
    Get to know us more: https://payboy.biz/about
    Read what our Brand Ambassadors have to say about working with us: https://payboy.biz/careers
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  • During my stint at Payboy, it has been nothing short of an amazing experience. Interning at Payboy has been one of the best decisions I made professionally. The comprehensive employee development plan and mentorship allowed me to build the technical foundation I have as a software engineer at my current job at UOB. If you are someone that takes challenges in stride, then Payboy will bring the best out of you by exposing you to plenty of opportunities.

    Of course, Payboy is not all about work - in fact, it’s their culture that captivated me. The camaraderie between every employee makes work so much more enjoyable since everyone is willing to show the ropes and learn with you. In fact, Payboy is very interested in your unique point-of-view of the challenges it faces and how the team can better solve them. Also, if you love to snack during work, their snacks corner is always filled with fresh goodies to keep you fueled during work.

    Don’t hesitate to give Payboy traineeship a go!
    - Ivan Goh Chun En
  • I entered Payboy as a UX Designer after graduating from Ngee Ann Polytechnic under the Startup Talent Factory Program. Even though I entered the company with little to no experience in this industry, Payboy created an environment where I could learn and explore comfortably. I was given many opportunities to explore different roles, and this helped me discover my interest in development, which led me to further my studies in a related course.

    Working at Payboy was definitely not easy. Being in a startup meant a fast working environment, however, the culture made up for it. Everyone is very warm, welcoming, and willing to help each other when needed. It is very heartening when we are all learning together and you know that you are not alone.


    Hong Li Xuan
  • Back when I was a second year in SMU, I applied for internships with only a couple of basic programming courses under my belt. I really only knew the basics: loops and if-conditions, some idea of html and css.

    Working at Payboy changed my school life, and career trajectory. I’ve never met a group of people so welcoming, nurturing, and rooted in their belief in what they do - and if there’s one thing that Payboy loves, it’s their people.

    In my time at Payboy, I gained a year of valuable experience working hands-on on the codebase, learning the basics of web development, API design, frontend and backend frameworks, and software architecture. I was involved in end-to-end delivery, from gathering client requirements, to translating that into engineering tasks, to testing and deploying the finished product.

    I’m now a developer in the industry, and my time at Payboy was what made me choose this career path. I’m very confident that they have something incredible to offer to you, too.

    - Brandon Lim
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